Research Areas
Virtual and Augmented Reality
Display Technology
- Low-latency displays technology
- Novel displays for see-through head-mounted displays
- Multi-view auto-stereoscopic displays
- Wide field-of-view AR displays
Tracking
- Low-latency tracking
- Large-area tracking
Interactive Graphical Rendering
- Interactive ray tracing
- Low-latency rendering
- Real-time texture compression for large image datasets
Sound Rendering
- Physics-based modal sound synthesis
- Extracting acoustic material properties from audio samples
- Spatialized audio
- Environment sound effects
Haptic Rendering
- Force feedback display for rigid & deformable objects
- Touch-enabled interfaces
Geometric and Physics-Based Modeling
- Geometric and physics-based models for rigid & deformable bodies
- Simulation of fluid, cloth & finite-element models
- Crowd and traffic simulation
Computer Vision
Visual Recognition
- Recognizing actions, attributes, objects, & scenes
- Large-scale object detection
- Machine learning for recognition
Geometric Computer Vision
- Large-scale structure from motion and real-time SLAM/tracking
- Real-time large-scale image based localization
- Real-time & large-scale dense reconstruction
- 3D Scanning (e.g. “Deltasphere”)
Natural Language Processing, Security, & Vision
- Computer vision for data privacy & security
- Connecting visual recognition & natural language processing
Applications
E-Commerce
Education & Entertainment
Medical Simulation & Training
Robotics, Design & Automation
Telepresence
Urban Computing